soundManager.url = '/sound/'; // directory where SM2 .SWFs live

// disable debug mode after development/testing..
soundManager.debugMode = false;

soundManager.onload = function() {
// SM2 has loaded - now you can create and play sounds!
soundManager.createSound('help');
soundManager.createSound('be_careful');
soundManager.createSound('look_out');
soundManager.createSound('watch_out');
soundManager.createSound('please_help_me');
soundManager.createSound('call_an_ambulance');
soundManager.createSound('i_need_a_doctor');
soundManager.createSound('theres_been_an_accident');
soundManager.createSound('please_hurry');
soundManager.createSound('ive_cut_myself');
soundManager.createSound('ive_burnt_myself');
soundManager.createSound('are_you_ok');
soundManager.createSound('is_everyone_ok');
soundManager.createSound('stop_thief');
soundManager.createSound('call_the_police');
soundManager.createSound('my_wallets_been_stolen');
soundManager.createSound('my_purse_has_been_stolen');
soundManager.createSound('my_handbags_been_stolen');
soundManager.createSound('my_laptops_been_stolen');
soundManager.createSound('id_like_to_report_a_theft');
soundManager.createSound('my_cars_been_broken_into');
soundManager.createSound('ive_been_mugged');
soundManager.createSound('ive_been_attacked');
soundManager.createSound('fire_exclamation');
soundManager.createSound('call_the_fire_brigade');
soundManager.createSound('can_you_smell_burning');
soundManager.createSound('theres_a_fire');
soundManager.createSound('the_buildings_on_fire');
soundManager.createSound('im_lost');
soundManager.createSound('were_lost');
soundManager.createSound('i_cant_find_my');
soundManager.createSound('i_cant_find_my_keys');
soundManager.createSound('i_cant_find_my_passport');
soundManager.createSound('i_cant_find_my_mobile');
soundManager.createSound('ive_lost_my');
soundManager.createSound('ive_lost_my_wallet');
soundManager.createSound('ive_lost_my_purse');
soundManager.createSound('ive_lost_my_camera');
soundManager.createSound('ive_locked_myself_out_of_my');
soundManager.createSound('ive_locked_myself_out_of_my_car');
soundManager.createSound('ive_locked_myself_out_of_my_room');
soundManager.createSound('please_leave_me_alone');
soundManager.createSound('go_away');
}
